Design & Technology Portfolio
Please see our evidence for each Design Technology National Curriculum Programme of Study below.
Design:
KS1 - Design purposeful, functional, appealing products for themselves and other users based on design criteria
KS1 - Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
KS2 - Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
KS2 - Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make:
KS1 - Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing)
We learnt all about The Great Fire of London. We found out how it started, how it spread, what happened when it spread and how it came to an end. The children were keen to make houses from 1666 and recreated Pudding Lane. They worked in teams to box model and had to use good communication and sharing skills to complete their model. The children picked from a range of materials and were encouraged to use glue and cellotape to join their boxes.
KS1 - Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
KS2 - Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), accurately
KS2 - Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate:
KS1 - Explore and evaluate a range of existing products
KS1 - Evaluate their ideas and products against design criteria
KS2 - Investigate and analyse a range of existing products
KS2 - Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
KS2 - Understand how key events and individuals in design and technology have helped shape the world
Technical Knowledge:
KS1 - Build structures, exploring how they can be made stronger, stiffer and more stable
KS1 - Explore and use mechanisms (for example, levers, sliders, wheels and axles), in their products
KS2 - Apply their understanding of how to strengthen, stiffen and reinforce more complex structures
KS2 - Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages)
KS2 - Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors)
KS2 - Apply their understanding of computing to program, monitor and control their products
Cooking and Nutrition:
KS1 - Use the basic principles of a healthy and varied diet to prepare dishes
KS1 - Understand where food comes from
KS2 - Understand and apply the principles of a healthy and varied diet
KS2 - Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
KS2 - Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed