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Church Lane, Doncaster, South Yorkshire, DN5 7EZ


Barnburgh Primary School

Learning to shine together


Computing Portfolio

Please see our evidence for each Computing National Curriculum Programme of Study below. 

KS1 - Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

Year 1

The children had to predict what will happen when a sequence of buttons are pressed. They had to think where will the dinosaur (Robot Mouse) go. We made a prehistoric landscape showing features like volcanoes, asteroids, forests and caves. We programmed the robot to move to and from different points on the floor to move away from the obstacles. I modelled and then the children had a go by working in a team to give instructions.

We also used the iPads to use the Beebot app and the children were encouraged to direct the robot. By the end of the session the children were able to use the arrows and knew how to erase instructions to refresh the robots direction.

KS1 - Create and debug simple programs

KS1 - Use logical reasoning to predict the behaviour of simple programs

KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Year One: We used the Ipads and Laptop to research 'things to do in London'. The children navigated around the pages and were able to go on to different tabs to find out the information they needed. By the end of the session, the chidlren were  a lot more confident with using a web browser safely and were able to find different things to do in London.

KS1 - Recognise common uses of information technology beyond school

KS1 - Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Year 6 learnt a dance using algorithms. They had to work out the sequence and then create the dance outside.

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact