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Barnburgh Primary School

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Computing Portfolio

Please see our evidence for each Computing National Curriculum Programme of Study below. 

KS1 - Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

Year 1

The children had to predict what will happen when a sequence of buttons are pressed. They had to think where will the dinosaur (Robot Mouse) go. We made a prehistoric landscape showing features like volcanoes, asteroids, forests and caves. We programmed the robot to move to and from different points on the floor to move away from the obstacles. I modelled and then the children had a go by working in a team to give instructions.

We also used the iPads to use the Beebot app and the children were encouraged to direct the robot. By the end of the session the children were able to use the arrows and knew how to erase instructions to refresh the robots direction.

KS1 - Create and debug simple programs

KS1 - Use logical reasoning to predict the behaviour of simple programs

KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Year 1

Learning Intention: To layer shapes to create a self-portrait.

First the children were encouraged to identify the similarities and differences between themselves and their peers. This ensured that they were familiar with the features of their face.

“ I have blonde hair and so does Ava” (Buddy)

“Me and Elliot have the same eye colour. We have blue eyes” (Fletcher)

“Florence has blonde hair but I have golden red hair” (Bella N)

Miss Clark modelled layering shapes and using a variety of tools to create a self-portrait. The children were then encouraged to work in pairs and create their own. By the end of the session, they had created beautiful self-portraits by layering different shapes and changing the colour to match their face, eyes and hair.

Year 1

Learning Intention: To use a range of tools to create a desired effect.

Miss Clark explained to the children that during computing we were going to be drawing an image from the story ‘The Three Little Pigs’. The children were shown how to use tools to create different effects and where to find them on the toolkit. This encouraged the children to think about the tools they would use for each part of their picture. The children were then given the opportunity to use their previously learnt techniques and tools to create their image. By the end of the session, the children were able to explain the tools that they had used.

Year 1:

LQ: How do you draw shapes to create a piece of art?

We looked at ' Wiki Art-Squares with concentric circles' by Wassily Kandinksy. The children were encouraged to identify and discuss the shapes and colours used in the piece of art.  Miss Clark then modelled drawing and layering shapes on 'Sketchpad' to create a similar piece of art. The children then worked in pairs and used the mouse to place and layer each individual shape. By the end of the session, the children showed a good understanding of how to draw shapes in a similar style to Kandinksy.

Year 2:

 LQ: How do you use an Ipad to create and organise a pic collage?

The children were encouraged to use Ipads on a walk around the local community to The children had the opportunity to create a pic collage with adult support to successfully organise and print a photograph to use in their topic learning.  The children showed a good understanding of using the Ipads and with support were able to create and print using Pic Collage.

Year 1

LQ: How do you click and drag?

At the beginning of the session we recapped the importance of staying safe on line. The children were able to recall the information from last session and knew who to speak to if they ever came across anything dangerous or unkind online.

Miss Clark modelled using the touch pad to select an icon, then placed it on the art pad using the click and drag method. The children worked in pairs to create a repeating pattern using their chosen icons.

By the end of the lesson, all children had used their new skill ‘click and drag’ to successfully create a repeating pattern on the sketchpad website.

Year 2

LQ: How is technology controlled? What in an input and an output?

The children recapped the parts of a laptop and what the features do. The children then looked at various pieces of techology old and new and we spoke about what the buttons do and what would happen if we pressed it. The children then had a go at following instructions I created a Year 2 remote control and the children had to do what I pressed e.g. blue button- sleep, red button- jump and yellow button- tap your knees.  The children then had to design their own robots and think about what each button did. By the end of the lesson the children were able to talk about inputs and outputs and talk about their robot.

Year 2

LQ: How do you recognise the parts of a computer? 
The children Learnt the names and properties of different parts of a computer. They were then encouraged to label parts of a laptop in a small group to see what they could remember. The children showed they were able to label key features of a computer and discuss the purposes of each feature. The children showed a better understanding of computers and were able to talk more confidently about them,

Year One: We used the Ipads and Laptop to research 'things to do in London'. The children navigated around the pages and were able to go on to different tabs to find out the information they needed. By the end of the session, the chidlren were  a lot more confident with using a web browser safely and were able to find different things to do in London.

KS1 - Recognise common uses of information technology beyond school

Year 2

LI: To create a design for an invention.

 

The children discussed what an invention was and how they have changed the world we live in now. The children recapped on inputs and outputs and what uses they have. The children thought of their own ideas thinking of inputs, outputs, features and design. By the end of the session, the chidlren had all created a purposeful invention which could be of use to others and themselves and were able to discuss the inputs and outputs as well as the features of their invention. The children could state why they thought their invention would be useful to others.

KS1 - Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Year 1

Learning Question: How do you log onto a computer and access a website?

The children learnt how to log onto a laptop and access a simple website (Sketchpad). They used the mouse to navigate the website and were able to change the colour of the drawing pen, draw shapes and use the eraser tool.

Prior to working on the laptops the children sorted a range of objects into objects that are computers and objects which aren't computers. We spoke about the importance of using a password and keeping safe online. The children were also encouraged to use the laptops safely and respectfully.

By the end of the session, the children were a lot more independent when using the laptop and accessing a simple program.

KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Year 5: Debugging: We used scratch to explore routes made by the Chief Alchemist. We learnt how to debug the program by editing the route and actions by the avatar.

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Year 6 learnt a dance using algorithms. They had to work out the sequence and then create the dance outside.

Year 6 used the website 'hour of code' to write an algorithm.

KS2 - Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Year 5 learnt how to use photo editing software to edit their photos of the school environment to make their own portals.

Year 5 learnt how to use photo editing software to edit their photos of the natural surroundings to make them into futuristic portals.

Year 5 used computer software to make create an avatar of themselves. We learnt about how to use software and what different software can be used for.

KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Year 5 created Internet Safety posters related to app permissions. We learnt about the different permissions needed on three popular app sites.